Complete creation of a board game, carried out under the supervision of Tatiana Vilela Dos Santos, game designer.
No Clip is an immersive strategy game that plunges players into the enigmatic world of the Backrooms, a phenomenon that has become a cult online. Their mission: to escape an endless maze, facing mysterious entities, navigating movable walls, and collecting objects essential for their survival.
The game was developed in collaboration with Caroline ZHAN, Linda BOUZAOUT, Sarah SOUKHASEUM, Anya ROMANENKO, Amira DJELLOULI, and Lisa GADEAUD.
Game design, Storytelling.